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GEAR UP

Modules

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MODULES

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Formula Maker

In 2020, in light of the pandemic, a new version of the manual was created, called Formula Maker. This new model was adapted for remote learning, with the aim of keeping students engaged even from a distance. In it, students were challenged to design and build their own robots, applying theoretical concepts in practice, and after that, we held a virtual tournament for students to test their robots' performance.

 

The Formula Maker proposal goes beyond the construction of the robot itself. Through this activity, we seek to develop various skills in students, such as the ability to identify and understand physical phenomena present in movement, such as speed and force, in addition to learning fundamental concepts of physics in a practical and accessible way. Along with all this, the project also stimulates creative thinking.

 

It is important to note that Formula Maker does not have final exercises. The program has two projects, which are:

- Bladder-powered cart

 

- Elastic propulsion cart

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High tech

The “High-Tech” version was launched in 2022. Designed specifically for high school students, it teaches projects involving C++ programming and more advanced technologies, such as Arduino, an electronic board designed to teach programming in a fun and efficient way to high school students. In this way, students are challenged to push their limits and step out of their comfort zones, learning more advanced concepts. The module has four projects:

 

-Sumo Robot

 

-Theremin

 

-Weather Station

 

-Bottle Cap Robot

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GEAR UP artes

GEAR UP LEGO

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With the addition of art to STEM, we decided to adapt the manual and develop a new module that would integrate science and technology with art in a practical and meaningful way. During the process of creating this new module, we identified that art is present in everyone's lives, with music being one of the most striking forms, as it transcends cultural barriers and is part of students' daily lives.

 

From this reflection, the “Sound-powered Robot” project was born, whose goal is to present robotics in an artistic, accessible, and engaging way, stimulating creativity, personal expression, and the development of artistic skills combined with logical thinking. Following the same line of reasoning, the “Bô Keyboard” was developed, a project based on simple and interactive programming that uses music as the main tool to teach concepts of electronics, logic, and programming, making learning more intuitive, dynamic, and attractive to students.

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The most recent update to GEAR UP was the implementation of the LEGO module, which further expanded the scope and inclusiveness of the project. This new module brings together several educational and accessible projects, combining programming with EV3 and assembly with LEGO pieces, allowing students to learn concepts of robotics, logic, and engineering in a practical and easy way.

 

The main objective in developing this module was to include everyone in the STEAM universe, respecting different contexts and needs. To this end, we chose to adapt existing projects, such as the “Light Robot” and the “Piano,” to the LEGO platform. This choice made it possible to use safer materials, as they are reusable and easily sanitized, making it feasible to apply the activities in sensitive environments, such as GRAACC. In this way, GEAR UP LEGO not only promotes technical learning, but also brings technology, creativity, and positive experiences to children in situations of greater vulnerability.

Gear Up was the first module added to the manual. It was created with the goal of being a socio-educational book, featuring various dynamic, interactive, and easy-to-understand projects, allowing students of different age groups and knowledge levels to actively engage with the project.

In this way, the book can be effectively applied in schools and classrooms, spreading the STEAM concept (Science, Technology, Engineering, Arts, and Mathematics), as well as encouraging critical thinking, creativity, and problem-solving through practical activities. The module also promotes ideals of sustainability, collaboration, and teamwork, encouraging students to understand the impact of technology on society.

The program has 6 projects, each of which aims to bring new skills to the students' lives. They are:

Robot powered by light;

Chemical rocket;

Air rocket;

Homemade battery

Sunset

Bottle swirl

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high-tech

IMG-20250223-WA0160.jpg
306046461_935490061177496_3501801688399465355_n.jpg

With the addition of art to STEM, we decided to adapt the manual and develop a new module that would integrate science and technology with art in a practical and meaningful way. During the process of creating this new module, we identified that art is present in everyone's lives, with music being one of the most striking forms, as it transcends cultural barriers and is part of students' daily lives.

From this reflection, the “Sound-powered Robot” project was born, whose goal is to present robotics in an artistic, accessible, and engaging way, stimulating creativity, personal expression, and the development of artistic skills combined with logical thinking. Following the same line of reasoning, the “Bô Keyboard” was developed, a project based on simple and interactive programming that uses music as the main tool to teach concepts of electronics, logic, and programming, making learning more intuitive, dynamic, and attractive to students.

The “High-Tech” version was launched in 2022. Designed specifically for high school students, it teaches projects involving C++ programming and more advanced technologies, such as Arduino, an electronic board designed to teach programming in a fun and efficient way to high school students. In this way, students are challenged to push their limits and step out of their comfort zones, learning more advanced concepts. The module has four projects:

-Sumo Robot

-Theremin

-Weather Station

-Cap Robot

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Gear Up ARTS

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The most recent update to GEAR UP was the implementation of the LEGO module, which further expanded the scope and inclusiveness of the project. This new module brings together several educational and accessible projects, combining programming with EV3 and assembly with LEGO pieces, allowing students to learn concepts of robotics, logic, and engineering in a practical and easy way.

 

The main objective in developing this module was to include everyone in the STEAM universe, respecting different contexts and needs. To this end, we chose to adapt existing projects, such as the “Light Robot” and the “Piano,” to the LEGO platform. This choice made it possible to use safer materials, as they are reusable and easily sanitized, making it feasible to apply the activities in sensitive environments, such as GRAACC. In this way, GEAR UP LEGO not only promotes technical learning, but also brings technology, creativity, and positive experiences to children in situations of greater vulnerability.

IMG-20250223-WA0160.jpg

Gear up LEGO

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With the addition of art to STEM, we decided to adapt the manual and develop a new module that would integrate science and technology with art in a practical and meaningful way. During the process of creating this new module, we identified that art is present in everyone's lives, with music being one of the most striking forms, as it transcends cultural barriers and is part of students' daily lives.

 

From this reflection, the “Sound-powered Robot” project was born, whose goal is to present robotics in an artistic, accessible, and engaging way, stimulating creativity, personal expression, and the development of artistic skills combined with logical thinking. Following the same line of reasoning, the “Bô Keyboard” was developed, a project based on simple and interactive programming that uses music as the main tool to teach concepts of electronics, logic, and programming, making learning more intuitive, dynamic, and attractive to students.

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